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When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Ability Score Increase. Lycanthrope, Werecrocodile - 5th Edition SRD one other language appropriate to the character, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Gifts of the Gods: A Guide to Epic Boons in DnD 5e, Gear Guide: DnD 5e Magic Gauntlets for Every Tier of Play, Weapon and armor proficiencies great for adding survivability to casters, Could be tough to break out of the Classic Fantasy Dwarf mold when roleplaying, Drow in particular get great innate spellcasting, Advantage on all saving throws vs. magic is insanely powerful, The objectively best choice for bards and other charisma-based classes, Relentless Endurance is hugely impactful at lower levels, Way more interesting to roleplay than half-elves, Pick the Ghostwise if you resent the idea of being a jolly little hobbit, A Feat at 1st level is absolutely top tier, Or at least, it was until Custom Lineage came out, Fun, demonically driven roleplaying opportunities, Shame about all the infernal lineages getting axed by MotM. This is a shame, because Mordenkainens Monsters of the Multiverse appears to have done nothing to redress the dearth of tiefling variety although you can still find rules for the Sword Coast Adventurers Guides variant tieflings here. You may use your jaw to grapple creatures smaller than you. Centaurs from the Feywild have a mystical connection to the natural world. You have a ring or spiral pattern of moles or freckles somewhere on your body. You may learn another language of your choice. -Last words of Deer Stoves, Human Wilderness Survivalist. With a base AC of 17, tortles might be the best contender for an otherwise squishy wizard or sorcerer class in the game although this reduction of dependency on Dexterity and Constitution can help any multi-ability-dependent class (like a bard) as well. By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. 4 Barbarian: The Path of the Zealot. Since they lost their Nile, they've been wary about "sharing" things. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Speed. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. The ability to effectively learn a new skill, weapon, and tool every day, however, is amazing. Tail. Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. April 10, 2021 Jason Toro 0. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. They are very intelligent, and just prefer the simpler life of tribalism. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. Ability Score Increase. Crocodile Armor - 5th Edition SRD When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. They make highly effective Fighters, Rogues, and Monks. This D&D 5E race was designed by Taima and first released in 2019. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . As such you are accustomed to their traditions for all things in life; names, religion, etc. All other imagery used is released free of copyrights under Creative Commons CC0. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. However, they are Sunlight Sensitive . As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. After all, hexlings look for the most part just like any other human. Name Ability Size Source. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. You gain proficiency in the Intimidation skill. Massive humanoids alligatorAbility Score Increase. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. Crocodilians are a rare species related to lizardfolk. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. That is awesome and more accurate. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. Crocodilians are slow on land but much faster in the water. Evil or not, their sylvan blood leads many of them to be inclined towards an erratic and chaotic nature, often governed by their emotions. An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. Race Names . Theres everything from playable races inspired by Greek mythology, like the satyr and minotaur, to traditionally monstrous races given new life as playable options, like the goblin, bugbear, and orc, not to mention species from the farthest flung corners of the planes like Fairies, elemental Genasi, and the Gith. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. Charisma is your spellcasting ability for these spells. up to the DM. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. The creature makes a Wisdom saving throw against your spell save. Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? Phoenix - DnD Wiki | Dungeons and Dragons (D&D 5E) Mechanically, they are a Strength-based race that excels in close combat. I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. Size. All elves are distantly descended from beings of the feywild and are naturally resistant to magic that would charm them and cant be magically put to sleep. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. If the ranger controls it's actions and you control the outcomes, eg. The teenage years of a hexlings are often chaotic as they grow into their powers and learn to live with the looks and whispers of people all around them. Darkvision. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. Still a little front loaded with power especially the Magic Animus needs a stern look. He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. The old woman sighed as she watched him leave. Bite. Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. Gnome - cunning inventors, good at resisting magic, good Wizards. Most crocodile lizardfolk are chaotic neutral. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Any kind of giant or humanoid can suffer from lycanthropy. Monsters of the Multiverse and 5.5e. They are considered to be medium size unless in a form that grants a larger size bonus. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. Press question mark to learn the rest of the keyboard shortcuts, Dungeon Master for Mimics & Monstrosities, Fist of the North Star homebrew-totally balanced and legit, but. 5e Encounter Maker / Calculator - Kassoon.com Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. Facebook; Twitter; Correu electrnic; Categories While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. These beast-like creatures are humanoid alligators, much taller than the average human. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. 5E Race: Hexling | GM Binder Changeling 5e Guide - Abilities and History - 5e Races Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. Hold Breath. Lizardfolk 5e. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Charisma is your spellcasting ability for these spells. Their Nimble Escape actually makes it kind of a waste to play a Goblin Rogue, however, as youll be doubling up on Cunning Action. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. Sometimes, this Aquan 5e language is spoken by the Air Genasi as well as . They do not have any hair, no matter their gender, and have scale-covered tails, which can be up to a foot long. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Size. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. They were powerful hunters and were feared throughout many lands. Size: Arcosians Base form may be anywhere between 4-5ft in height however in their larger forms have been known to be as big as 12ft tall. The young boy bit the inside of his cheek and closed his fists so tight they turned white and he felt his nails digging into his palms. A shield's benefits apply as normal while you use your natural armor.Languages. You have tough, scaly skin. The crocodilians are humanoid crocodiles that lurk in swamplands. Did they or their family know what they are, or were they completely unaware? Whispers and rumors often follow in the shadow of a hexling. What truly sets the Yuan-ti apart, however, are their resistances . They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Ancient saurian people who much like crocodiles hit an evolutionary sweet spot several million years ago and decided enough was enough. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. Instead of Sylvan, you can speak, read and write Primordial. Capacity score increase - there is a chance of increasing the constitution code by 2 and on the other hand, your wisdom score gets increases by 1. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Bite. Lizardfolk. A Tabaxis speed and agility (not to mention unsurpassed climbing speed) make them fine candidates for Rogues, Rangers, and Monks. Crushing Bite. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. Update your cookie preferences. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. Covering The Best In Video Games, Esports, Movies and Geek Culture Main Spells/Abilities: Divine Fury, Warrior of the Gods. Ability Score modifiers have been decoupled from character race. Crocodile - Monsters - D&D Beyond Subrace. A deceptive and hidden treat pretending to be one of you, while truly, they are just waiting to strike from the shadows. They do wish to survive, but they also wish to show off their victories to others and are very prideful. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait and regain the ability to do so when you finish a long rest. Ranger: I command Fluffy to bite the guy! The saving throw DC is the same as the DC to escape its grapple. Monster Tags: Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. Your base walking speed is 30 feet. Powerful Build. You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.Languages. but getting old as a carnivorous race is a nice twist incorporating real crocs getting quite old themselves. Death Roll. Your Wisdom score increases by 1. On a failed save, you may ask one of the following questions: What is their motive? Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. Mechanically, the kobolds Draconic Cry ability is downright terrifying in a party where more than one character has extra attack (or can cast spells with attack rolls, preferably multiple rolls like Scorching Ray), or a Rogue, or basically its just scary good and a spectacular way to start a fight. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. The ones that do, however, find themselves well suited to the profession. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. The crocodilians are humanoid crocodiles that lurk in swamplands. Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength . If you're playing a lizardfolk with . This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. Wolves in sheeps clothing is what they call them. Select a race from the list to view it here: . Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. Growing up different is hard for anyone, but growing up to learn that everyone is right about you, that you are strange by nature, always have been and will be, is horrible. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. Nightstalker). Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes.