because I get a supply of ships by capturing them from pirates (+income) and the nations give me money each time I capture/sink a pirate convoy (+income) and this amount of gold increases the longer the pirate stays on the map (++income) and each time I sink or capture a pirate convoy, I get rep with all the nations at once (++++rep). It is only visible to you. All trademarks are property of their respective owners in the US and other countries. Port Royale 4 is a historical merchant empire simulation with somewhat moderate combat. The changes to combat, whether or not players liked the real-time strategy of Port Royale 3, are for the better. When we are happy with our route, click on "Settings" in the upper Right hand corner. SHOALS - the AI on your side likes to run into them. I like having specialty ports where I have one or two products produced and a modest amount set aside (3000 barrels) and the excess sold to town folk. Zombiechild, Then, click on all of your cities in the order that you want the convoy to visit them. Any port that produces clothing is worth it's weight in gold. The Caribbean, in the turbulent 17th Century. This is achieved through either honest trading and production of goods or by piracy and raiding (or a combination of the above). If a colony produces a specific item then its demand will be low since the locals will be making it right there. Port Royale 4 : Millions from 3 automatic trade routes, strategy guide to make money fast and easy Smotus 8.01K subscribers 5.5K views 2 years ago Here is how to start the life of a. Since my warehouses 5 of them usually) are set to block 5 items form selling to town and 200 items to give to my supply ships, they'll always have between 5-200 of whatever is supplied. Remember to deactivate the convoy when you've created your new Rum empire!!! Thanks! Sitting here with 3 million and not much to do with it. Export commodities are only collected from the governor and viceroy towns. Setting a route of port Royale, Port-au-Prince, Tortuga, Santiago, Trinidad, Evangelista, Cancun, Cayman, and back to Port Royale. If I enable the route the ship departs to the next city . So it only makes sense that you by-pass one or more of these ports. Otherwise it will travel to another town. If you're smarter than me, you can also over-produce wood at Belize and Cartahenga and cut out the second ports of Nombre de Dios and Gibraltar. A trading route that brought you unfathomable riches can eventually ruin you, since it all changes over time. 1 Answer Sorted by: 2 You can pick any set of cities to go to, but I prefer Port Royale - Santiago - Port au Prince, but that's just me. That is helpful but what I do before I go after New Orleans is use my warship convoys to stage a lot of battles on these lairs and build the experience of the captains so when I do go after New Orleans or Turk, I have experienced battle commanders. Task #1: Selling goods Task #1: Sell your goods - Port Royale 3 Trader Walkthrough Watch on In this first task you are asked to sell goods. This doesn't go into deep discussions about utilization and maximizing trade routes and warehouses, but rather to do what the game doesn't and show you how to actually use warehouses. That seems to work. You don't have to wait a long time to kill all sailors, just have less of them on their side. This is not the case--there are no nations at war when this takes place. BENEFITS? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Once you set up the distribution port, I have a fleet of heavily guarded Trade Fluyts go from port to port and scoop up a thousand barrels of each commodity and bring them to this port. Brick They stopped working once I took some cities but at that point I hadn't any gold issue anymore due to the tax. Needs: I set up a task force in New Orleans, Tampa, Tampico and Corpus Christi and other ports that have the French flag but these are the ones that usually are French towns. The manual for the game says that you can induce a town to grow and have free sailors in the following manner: "Some commodities - namely dyes, coffee, tobacco and cocoa - are not only produced for consumption in the New World, but also exported to Europe. ", Hmm, I'll have to try lending money, as well. This option is not hiding anywhere, it is gone. If you choose profit your reputation will flop everywhere. Maybe this was fixed in the patches that have been released over these 7 months but combat is relatively easy to me. I chose port royal, santiago, san Juan, and port-au-prince. I later imported tobacco from san juan and coffee from gibraltar but more on that later. you need to go to the viceroy and attack and take over an enemy town to get a town for yourself and you have to keep attacking enemy towns to get more land and towns also before you can attack towns for a viceroy you need to make sure you have a letter of marque. [CDATA[ The economy in PR3 is almost alive, and supply/demand determines pricing and availability of goods. I have seen the best success with about ten to 13 cities on a trade route. The thing I found with this game is not to hold onto money. Now go down to the bottom of the menu and click on the"Edit my strategy". You might consider adding a "home port" to your route so that the ship can unload the excess goods, to be picked up by a convoy trading on a different route in a different region. This item will only be visible in searches to you, your friends, and admins. You will want to start inPort Royalethen go toPort-au-Princeand end inSantiago. Open the "My Strategy" tab. -Set up multiple raw materials re-supply routes. Then if a treasure fleet lands in the harbor, it will take the commodities from this warehouse and supply settlers to the town in return. All rights reserved. I could probably go higher than 120. For this purpose, a small portion of these commodities are taken from the towns commodities market every day and transferred to an export warehouse. Since you're prepping the enemy ships for capture, you neuter them, once neutered, they can't hurt you, so you win. If you forget to set at least one good value to something other than "-", your traders will not move. Should you rather create smaller roundtrips between a few cities or long routes? Have it SELL them in Port Royale--not put in the warehouse--remember this will hurt your storage capacity. Sorry this is old, but you click left on the directional pad until you get to the right most option for your ship in the bottom right of screen. This isn't always a concern because France doesn't have a lot of ships near South America and you can probably not have to worry about the French fleet going after your ships around Maricabo and Curacao but I deactivated all of them just in case. I select only the towns with my warehouses and activate it. nice guide, but i am having huge problems with the distribute trade route option. Once you have your fleet put together, then we are going to set up the trade route. Spreadsheets and expanding even more That cluster supply stuff I did with a spreadsheet. Its steady "background income" which comes in handy for expansion. Disconnect between goals and daily tasksIs it me, or the industry? Easily Set Up Trade Convoys in Port Royale 3 This tutorial will help you set up an automated trade convoy in Port Royale 3. This guide will help you maximize more profit by setting up a trade route verses allowing a captain to determine what is traded between ports. Allowing these pirates to stay means you sometimes lose thousands of goods to a pirate when they plunder your ships. If I had one route, the closure of one of the ports that supply the metal and wood would cripple production. I'll slow down and the capture process begins. Port Royale 3 is being designed to appeal to both console and PC players. I build 20 more distilleries. It is an amazing game once you get past the steep learning curve. The route will make more money in the future as the game progresses more commercial properties will be built forcing the price of good to go down. I don't mind being thought of a pirate for a little while. Press question mark to learn the rest of the keyboard shortcuts. Dahrkael: Basically what happens is I setup a trade route with multiple cities and when clicking Quit the route clears itself. The strategy we will be using is basically to send the ship in a circle, spending as little time at sea as possible. What is also a winning strategy is to have a secondary supply with different ports such as metal from Cartahenga and wood from Gibraltar. Open businesses at those previously bypassed ports and have the goods produced there stockpiled at the distribution port. I advise that you think of them like any other resource in the game. Then, as soon as you have 3 or more cities doing well have one convoy set to "sell and supply" and one set to "procure raw materials" and have them go in between the cities that you've built up. I get the mechanics of itit's the supply and demand system that's maddening. If you've played the game for any amount of time, there is a well known glitch that occurs. #Port royale 3 best trade routes how to. The best answers are voted up and rise to the top, Not the answer you're looking for? window.__mirage2 = {petok:"z6v93KuyOaxyC1GyxlK_IoFd6PFeVh4VM6hv5MUzO4o-1800-0"}; A treasure fleet will return to Europe as soon as it is fully loaded. Rum If it was not for that guy, I would have abandoned the game and never played any of the sequels. Info and Suggestions. So you get rep and money in return for building your own buildings >=D, PIRATES - So now the pirates show up. When you are done here, click the "x" in the upper corner, and then click on "activate route." It just doesn't seem like I can make any money. Now take your trading vessel and set up your first trade route. Anyway, my Curacao cluster. So what I do is keep them around and attack after I have taken over a town to get approval back and have that nations' ports re-open to me quicker. //]]> Produces: Santiago Usually I find a cluster of 3 towns that are self sustaining (produce every good efficiently), and set up a trade route between those three towns. This got boring so I looked around and decided to expand into curacao. This will help keep your warehouses stock while also boosting the prosperity of all your towns. Since I can pilot one ship myself, I take the liner who has the largest amount of cannons and I head straight for the enemy. Recovering from a blunder I made while emailing a professor, How to handle a hobby that makes income in US. If you need help, just message me. Sign in|Recent Site Activity|Report Abuse|Print Page|Powered By Google Sites. THE 'Q' KEY - Q, or A on an Azerty keyboard, will make your ship pack up their sails for as long as it is pressed. A Pinnace can supply the raw materials quickly and efficiently and 20 barrels of finished product are usually enough to ensure profitability. I tell my supply ships to go on "my strategy" and load 100%, unload 100%. I've set up a couple of simple routes in PR1. Add another Tampa stop, followed by another Port St. Joe Stop, Repeat #4 twice so at the end, you have 4 stops in Tampa and 4 in Port St. Joe. So now I could produce my own wood and bricks to build whatever I want wherever I want. At first I made the mistake of destroying their hideouts. So they go through 2.0/day or whatevergreat, what does that mean in real numbers? Here's what you need to know. however, I have discovered a few tips for trading. So there's a neutering process and a capturing process. The bonus is when you start your next expansion. More on that later. For this purpose, heavily armed convoys regularly come from Europe to bring new settlers, but also to pick up export commodities and other treasures. Please see the. The double broadsides will happen at least once, during the start of the fight when you charge into the enemy (note that your AI ships will sail to the side whereas you go in full force (and also take more damage)). Making money is easier in this game than the last one and it's something that you don't have to worry about just build what you can afford and make sure that raw materials get to the cities that need then even the pirates are easier to beat. Two different single player campaigns: Adventurer and Trader Naval battles, raids, plundering and invasions await the Adventurer, while the Trader will develop trade routes and the economy to earn glory, fortune and power 16 different ship types, such as powerful Galleons or versatile Frigates It's easy! Once its profitable, then save it and duplicate it This is also a good way to be able to double your production. I leave one side note though: if anyone notices some huge constant gold loss over time, check if you have an administrator for each storage, I once didn't consider that and I was paying a lot for the storage space. Somewhere in the notifications though, months later (ingame time) it said "The pirate Walter Kennedy has launched his first convoy" So the reason I couldn't find the hideout was because there were no convoys on the map yet. Subreddit for the discussion of the Kalypso Media franchise Port Royale. The more export commodities a treasure fleet can load, the more settlers it will leave behind in the town". Be sure to set the trade route preference to "Profit". ), limiting crew and munitions based upon Escort vessels. :). If you've reached the maximum number of ports for your route, then you can try adding more convoys. GOG.com is a digital distribution platform an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. I wrote a couple trade guides, I will post them here to try and help. I have now played a bit of port royale 3 and I have found that it is easier to make gold in this one than the previous one. I need to keep my mind busy so I figured I'd get an offline game. I set up a trade route from North America with Dye and cotton and transport both down there (on multiple routes of course). The "leftover" cargo from the sales only intensifies the re-supply effort. Convoys with less than 80% HP will use the next dock on their trade route for automatic repairs. Leaving you with the following route: New Orleans, Charleston, Havana, Campeche, Tampa,Tampa,Tampa,Tampa. what button to make my cannon shoot, Not sure who can do it, but this should be pinned, Found this game on PS Now, and years later I'm getting my brother into it for multiplayer here on steamgreat write up. EXPLOSIVE BARRELS - I hardly ever use them. Again, I usually use big circles, like the one around the Gulf of Mexico shown here. Then capture the ships. The mighty kingdoms of Spain, England, France and the Netherlands fight over the colonies. http://lh4.ggpht.com/_pCTm-kwKzz8/TBXyM6k_MoI/AAAAAAAARTM/jwoaoZgYkUw/201041167436221.jpg[/IMG, http://lh3.ggpht.com/_2dXMrf9HwUE/S9h2ggfwPNI/AAAAAAAANYI/KO52mg711tc/2-3.jpg[/IMG, http://lh3.ggpht.com/_c7UwMQbo-mE/TA0uAy1CgyI/AAAAAAAAMOM/haCQhulJJSY/26.jpg[/IMG. Then when they're sitting ducks, you kill off their sailors with grape shot (cannister shot in this game) and then you capture them. Port Royale 3 Wiki 134 pages Explore Wiki Content Community Trade Prices Edit Buying at a low price and selling for a higher price is a large part of Port Royale 3, this list gives rough prices at which to sell (higher price) and prices to buy at (the lower price). Why do many companies reject expired SSL certificates as bugs in bug bounties. This item has been removed from the community because it violates Steam Community & Content Guidelines. These routes are automated convoys that take the constant checking out of your hands and give the tasks to a Captain. It was not long before I got the hang of it. I prefer to start in the city of Port Royale since its a nice central location on the map. Because I use faster, more manueverable ships for my AI buddies, they get hit a lot less so the damage taken/given ratio goes up in my favor by a great deal. I got annoyed and started to aggressively learn to battle. Press down on the d-pad to bring up the trading route screen. Just buy whatever a town has a lot in stock off (2 or more green bars) and sell to towns that have nothing (4 red bars) until you can buy another ship. So now I have one cluster of towns with warehouses set to not buy anything but sell everything at about 120%. Good are sold by pulling up the merchant menu. . Once I got the hang of it it's a lot of fun too. Put in another 4hrs last night and was ON FIRE. The game includes 18 types of historical ships, which can be grouped into convoys for increased cargo loads and protection. Now that you have the planned route set to the 3 towns, change"Prosperity"to"My strategy". One of the biggest complaints I have seen about Port Royale 3 is that Trading is the only way to make money in the game. The routes that have raw materials take a little while to tweak just right so I would just as soon not have to re-create them. I'm explaining a more beginner-style usually works 99% of the time method that requires you to repair after a few fights.). If I save the route and load it afterwards, is empty aswell. Then delete all of the Port St. Joe and Port Royale Stops. You'll move one ship, turn, fire, deploy any skills you might have until you've expended all of your movement, turns, or action points, and then end your turn. I want to keep the town supplied because that increases prosperity and makes the love me more. Ok so now I had about 3-4 traderoutes and was dong the warehouse stuff. Corn Espaol - Latinoamrica (Spanish - Latin America). The next step is to have trade routes take the goods to the towns and deplete the stockpiled quantities making sure they return unsold quantities to the warehouse. Xbox Achievements is not affiliated with Microsoft or Xbox, it is owned and run by Resero Network Ltd. All other registered trademarks are the property of their respective owners. HOW TO USE 'ATTACK MY TARGET' - This feature seems a bit iffy. That is pretty much normal in the adventure campaign. I get to around 11 million gold and then I start losing money from trading routes and workers, what are some of the best trading routes? However, what I did was save the route when I sat it up and then duplicated it with an identical ship once I got it to be profitable. Since you build more stuff, you get more population, and overall demand goes up, so you build up slowly or you just build everything at once. Put another way, do it early in the game. But they also have less hp and damage potential so I go with military frigates for those. For example, Port St. Joe, Pensacola, Biloxi, New Orleans, Florida Keys and Tampa all produce clothing related goods like cloth and dyes. The liner I pilot myself, the other two I may swap to during the fight. The strategies mentioned here are available in the full game with expansions, so if you don't see a strategy listed here in game then it's likely your missing an expansion. Trading Strategies are options that can be used to preset how your ships trade with both towns and your warehouses in Port Royale 3. Trade routes Once you become familiar with the market, you will need to establish trade routes. If you want to gain a bit less money but time is a matter, go for short routes. To this end the development team has been drawing a lot of inspiration from Firaxis' success with Civilization:. I have just a few comments to add. If I need the space to pick up cargo with a better potential profit, then I'll sell at break-even, or else throw it in storage if I happen to have a warehouse at that town. I've noticed that you can look at consumption, but have had a hard time figuring out what "high" and "low" consumption really is.